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- 10:04, 15 December 2024 Units of Measurement (hist | edit) [1,049 bytes] GalaxyM (talk | contribs) (Created page with "''Note: Blocks offers similar info'' <br> <br> In Trackmania, the standard unit of distance is metres. This is used in the coordinate system of TMInterface as well as TMUnlimiter. The default Trackmania grid is made of cells that are 32m wide by 32m long - this describes the X and Z dimensions of a “full-size” block. <br> <br> In the default game, the precision of race time is to the hundredth of a second (always rounded down), which is tied to the game...")
- 03:38, 6 December 2024 Booster (hist | edit) [1,797 bytes] Adrien (talk | contribs) (Create booster + infos about Turbo Roulette)
- 11:27, 5 December 2024 Classic Track (hist | edit) [198 bytes] Miku (talk | contribs) (made this page)
- 22:43, 4 December 2024 Freewheel Skips (hist | edit) [135 bytes] Obbybigfast (talk | contribs) (Created blank page)
- 22:16, 4 December 2024 Top Speeds (hist | edit) [295 bytes] Obbybigfast (talk | contribs) (Created page with "1) 100 km/h while hugging the road border 2) 100 km/h on a stadium uphill block 3) 201 km/h on a stadium uphill block")
- 21:42, 4 December 2024 Clown Skip (hist | edit) [780 bytes] Obbybigfast (talk | contribs) (Created page with "Clown Skip is a Trackmania Stadium car trick that allows you to drive over a freewheel block without activating its effect of turning off your cars engine. It can save time in some situations, however it is very niche, since your car has 100 soeed at moet while doing the trick. It has been used on the kacky map -100. Potential uses also include Platform maps. ==History== Clown Skip was discovered by the TASer mab on 2024-12-03, when he uploaded a TAS for th...")
- 21:30, 4 December 2024 Blocks (hist | edit) [151 bytes] Obbybigfast (talk | contribs) (Created page with "The Trackmania grid is made of 32m (X) x 8m (Y) x 32m (Z) cells meaning that any block that takes the full length of the cell is 32m long and wide.")
- 12:14, 2 December 2024 TrackMania Highlands (hist | edit) [475 bytes] Obbybigfast (talk | contribs) (Created page with "Highlands is the first ever community environment for TMUF. It was announced in November 30, 2024, alongside with a [https://youtu.be/7LdsV4g8nh8?si=-2n6dHjdF_FLJ8OB trailer]. This environment combines various other environments and also offers new ones: * Unique environment with its own setting * New car for the environment * About 300 new blocks * Campaign with 65 tracks The release date is 2025.")
- 20:16, 28 November 2024 Monthly Track Contest (hist | edit) [3,288 bytes] Cheatoskar (talk | contribs) ("Placeholder Content" (kinda)) originally created as "Monthly Track Contest (MTC)"
- 19:54, 28 November 2024 Trackmania Exchange (TMX) (hist | edit) [4,444 bytes] Cheatoskar (talk | contribs) (Added basic Info about TMX --> Theres way more you can add here!)
- 11:32, 28 November 2024 Wirtual (hist | edit) [2,727 bytes] Cheatoskar (talk | contribs) (added base content)
- 22:25, 27 November 2024 Coast (hist | edit) [128 bytes] Obbybigfast (talk | contribs) (Created page with "When driving underwater in TMUF, the max speed driving forwards is 28km/h, and backwards - 20km/h.")
- 22:19, 27 November 2024 Island (hist | edit) [128 bytes] Obbybigfast (talk | contribs) (Created page with "When driving underwater in TMUF, the max speed driving forwards is 30km/h, and backwards - 24km/h.")
- 21:07, 27 November 2024 Trackmania Wiki (hist | edit) [4,448 bytes] Skycrafter (talk | contribs) (Created page with "{{DISPLAYTITLE:Welcome to Trackmania Wiki}} '''Trackmania Wiki''' is a collaborative encyclopedia dedicated to the '''''Trackmania''''' series, a collection of racing games developed by Nadeo. Our goal is to provide comprehensive information on all aspects of the ''Trackmania'' universe—from game modes and environments to communities and competitions. right|frameless|500px == About Trackmania == '''Trackmania''' is a series of racin...")
- 20:24, 27 November 2024 TrackMania United (hist | edit) [278 bytes] Obbybigfast (talk | contribs) (Created page with "The three modes featured in the solo campaign of TrackMania United are Race, Puzzle and Platform. Puzzle and Platform campaigns were ported to TMUF. The only difference between TMU and TMUF is the white Race tracks were changed in TMUF.")
- 12:04, 27 November 2024 Platform (hist | edit) [298 bytes] Obbybigfast (talk | contribs) (Created page with "In platform mode, you get medals depending on your respawn count rather than the time you get, and each respawn adds 10 seconds to the timer.")
- 09:55, 27 November 2024 Gears (hist | edit) [939 bytes] GalaxyM (talk | contribs) (Created page with "'''Gears''' are a fundamental concept of Trackmania. They greatly affect the optimal lines on a map, mainly due to '''gear shifts'''. <br> <br> For the Stadium car, there are 5 gears, with the acceleration decreasing in the next higher gear: *Gear 1: 0-100km/h *Gear 2: 100-161km/h *Gear 3: 161-235km/h *Gear 4: 235-341km/h *Gear 5: 341km/h+ During a gear shift, the car will momentarily stop accelerating. Sliding during a gear shift is usually detrimental because it e...")
- 08:47, 27 November 2024 100 Percent TMX Project (hist | edit) [3,454 bytes] Obbybigfast (talk | contribs) (Created blank page)
- 16:05, 26 November 2024 To-Do List (hist | edit) [786 bytes] Obbybigfast (talk | contribs) (Created page with "==Pages that need more info== Input ==Pages we still need to make== A page for every TMND nadeo track (a01 already has a page)")
- 16:02, 26 November 2024 Input (hist | edit) [435 bytes] Obbybigfast (talk | contribs) (Created page with "The inputs you can do in Trackmania are forwards, backwards, left, and right. Forwards and backwards are binary inputs. Steering has values ranging from -65536 to 65536, where 0 is no steering at all. On keyboard, left is always -65536 and right is always 65536.")
- 12:09, 26 November 2024 Noseboost (hist | edit) [860 bytes] GalaxyM (talk | contribs) (info: basic definition, min speed, basic history)
- 11:01, 26 November 2024 Water (hist | edit) [145 bytes] Obbybigfast (talk | contribs) (Created page with "Water exists in []TrackMania United Forever|TMNF]] and Trackmania 2020.")
- 10:46, 26 November 2024 Wood (hist | edit) [94 bytes] Obbybigfast (talk | contribs) (Created page with "Wood is one of the surfaces in Trackmania. It has also been added to Trackmania 2020.")
- 10:44, 26 November 2024 Desert (hist | edit) [318 bytes] Obbybigfast (talk | contribs) (Created page with "The Desert environment was created with the release of Trackmania Original in 2003. Desert car has also been added to Trackmania 2020.")
- 10:43, 26 November 2024 Rally (hist | edit) [818 bytes] Obbybigfast (talk | contribs) (Created page with "The Rally environment was created with the release of Trackmania Original in 2003. Rally car has also been added to Trackmania 2020.")
- 10:43, 26 November 2024 Snow (hist | edit) [345 bytes] Obbybigfast (talk | contribs) (Created page with "The Snow environment was created with the release of Trackmania Original in 2003. Snow car has also been added to Trackmania 2020.")
- 10:19, 26 November 2024 Turning Rate (hist | edit) [423 bytes] GalaxyM (talk | contribs) (Created page with "The turning rate describes the rate at which the car changes direction. It increases by up to 0.2 per tick, for a maximum of 1 (to the right, i.e a steer value of 65536) and a minimum of -1 (to the left, i.e a steer value of -65536). 0 means the car is not turning.")
- 10:17, 26 November 2024 Dead Turtle (hist | edit) [953 bytes] Obbybigfast (talk | contribs) (Created page with "Cars dead turtle when they are upside down without the possibility of unturtling. When you dead turtle, the only thing you can do is respawn, since your car can't move.")
- 10:13, 26 November 2024 Turtling (hist | edit) [224 bytes] Obbybigfast (talk | contribs) (Created page with "Turtling is the act of rhytmically steering left and right while your car is upside down. It can help avoid dead turtling. Some tracks are specifically built for turtling. It works with Stadium car.")
- 09:43, 26 November 2024 A01-Race (hist | edit) [1,531 bytes] Obbybigfast (talk | contribs) (Created page with "A01-Race is the first and most iconic track in TMNF. TMX link https://tmnf.exchange/trackshow/2233 here ==World Record History== https://youtu.be/FwZfAB2VVsA?si=Bj-6naLt52E95Tx2 Current WR: '''23.79''' by '''Eddiel33t''' (2023-08-03)")
- 09:28, 26 November 2024 Airtime Reduction (hist | edit) [665 bytes] Obbybigfast (talk | contribs) (Created page with "In Trackmania, reducing airtime is one of the most bssic and useful concepts. Your car is only accelerating while touching the ground, which is why trying to stay in the air for as little as possible is usually beneficial. Ways to reduce airtime include releasing forwards, braking, or going diagonally before a jump or a dropdown.") originally created as "Airtime"
- 09:18, 26 November 2024 Nadeo (hist | edit) [359 bytes] Miku (talk | contribs) (Created this page for the sake of it)
- 09:09, 26 November 2024 Rammstein (hist | edit) [814 bytes] GalaxyM (talk | contribs) (Created page with "In TMN ESWC and TMNF, the '''rammstein''' (shortened to ramm) is the slightly raised road border, usually black or light blue in colour. Landing on the rammstein often causes landing bugs. When the wheels of the car travel on the ramm, a Rammstein bug (also shortened to ramm) can often be triggered. This is a “collision” with the ramm, causing the colliding wheel to be lifted upwards. This bug is often d...")
- 07:15, 26 November 2024 Freecam (hist | edit) [673 bytes] Obbybigfast (talk | contribs) (Created page with "In TMNF and TMUF you can click the number 7 on your keyboard while playing a track to enter freecam (eometimes referred to as '''cam 7'''). In freecam, you can click forwards to freely fly around the map. If you keep holding forwards, the speed at which freecam id moving will be accelerating. While using freecam, your car doesn't move. Freecam can be useful to have an overview of the map, helping you figure out...")
- 07:10, 26 November 2024 Replay Editor (hist | edit) [269 bytes] Obbybigfast (talk | contribs) (Created page with "The replay editor allows you to compare multiple replays, as well as look at replays using freecam and slowmotion. It can also be useful if you are trying to improve on a track, since viewing your replays in more detail allows you to see what you did wrong.")
- 07:01, 26 November 2024 Landing bug (hist | edit) [779 bytes] Obbybigfast (talk | contribs) (Created page with "When you land from a fall, you might get a landing bug, which makes you lose a lot of speed. Landing bugs are very random. They happen on these surfaces: Road, ... They happen to these cars: Stadium, ...")
- 21:52, 25 November 2024 Heftrick (hist | edit) [1,061 bytes] Ninja Chato (talk | contribs) (Created page with "The '''Heftrick''' is an advanced driving technique used in TrackMania Nations Forever, primarily on tracks featuring 200% speed boosters. Named after the player Hefest, this maneuver allows players to optimize their speed by strategically avoiding lower-tier speed boosts. In TrackMania, players encounter various speed boosters that provide different levels of acceleration: 100%, 150%, and 200%. The Heftrick involves driving along the border of the road to s...")
- 17:44, 25 November 2024 Business (hist | edit) [147 bytes] Obbybigfast (talk | contribs) (made a page for :business:)
- 11:27, 25 November 2024 Surfaces (hist | edit) [1,497 bytes] GalaxyM (talk | contribs) (whether this page will be useful or not, remains to be seen)
- 10:20, 25 November 2024 Ktrick (hist | edit) [644 bytes] Miku (talk | contribs) (Created page with "'''Ktrick''' or '''Kimura's''' trick, is a trick that was found by Kimura, a Trackmania TASer that is well known in the community. Ktrick is used to gain a speed boost by "skipping" the gear up from gear 1 to gear 2, if done correctly it will gain a great speed advantage. This trick was originally a TAS only trick, but has been proven possible in RTA. Ktrick can also be used in combina...")
- 15:11, 24 November 2024 Medals (hist | edit) [1,117 bytes] Obbybigfast (talk | contribs) (Created page with "There are 4 medals you can get for completing a track - Bronze Medal, Silver Medal, Gold Medal, Author Medal (listed from slowest to fastest time). The faster time you get, the better medal you get. Here is an example of medal times in A01-Race: File:A01 Medals.png")
- 14:33, 24 November 2024 Trackmania Exchange (hist | edit) [1,605 bytes] Obbybigfast (talk | contribs) (linked every tmx site)
- 14:02, 24 November 2024 TrackMania Nations Forever (hist | edit) [1,267 bytes] Obbybigfast (talk | contribs) (Placeholder)
- 13:58, 24 November 2024 TrackMania Nations ESWC (hist | edit) [954 bytes] Obbybigfast (talk | contribs) (linked download guide)
- 12:19, 23 November 2024 Start trick (hist | edit) [608 bytes] Logout (talk | contribs) (Start trick. really bad writen sentence. someone else should see what they can do)
- 10:03, 22 November 2024 Countersteering (hist | edit) [592 bytes] GalaxyM (talk | contribs) (Created page with "'''Countersteering''' is an air control technique, often combined with airbrakes. When in the air, the player can steer in a direction, gradually reducing the angular momentum of the car as long as steering is held. <br><br>For example, if the player holds left just before leaving the ground, the car will continue rotating to the left in the air. The player can steer right, slowing this rotation until it stops. <br><br> Generally, the magnitude of steering...")
- 09:34, 22 November 2024 Fullspeed (hist | edit) [457 bytes] GalaxyM (talk | contribs) (created as placeholder)
- 09:28, 22 November 2024 Tech (hist | edit) [560 bytes] Skycrafter (talk | contribs) (Created tech page as a placeholder)
- 19:27, 21 November 2024 Speedslide (hist | edit) [1,645 bytes] Obbybigfast (talk | contribs) (havent wrote anything but this exists now)
- 09:49, 21 November 2024 Stadium (hist | edit) [576 bytes] Miku (talk | contribs) (I dont know what to add more to this but just wanted to open this page first)