More actions
- 20:24, 27 November 2024 TrackMania United (hist | edit) [278 bytes] Obbybigfast (talk | contribs) (Created page with "The three modes featured in the solo campaign of TrackMania United are Race, Puzzle and Platform. Puzzle and Platform campaigns were ported to TMUF. The only difference between TMU and TMUF is the white Race tracks were changed in TMUF.")
- 12:04, 27 November 2024 Platform (hist | edit) [298 bytes] Obbybigfast (talk | contribs) (Created page with "In platform mode, you get medals depending on your respawn count rather than the time you get, and each respawn adds 10 seconds to the timer.")
- 09:55, 27 November 2024 Gears (hist | edit) [939 bytes] GalaxyM (talk | contribs) (Created page with "'''Gears''' are a fundamental concept of Trackmania. They greatly affect the optimal lines on a map, mainly due to '''gear shifts'''. <br> <br> For the Stadium car, there are 5 gears, with the acceleration decreasing in the next higher gear: *Gear 1: 0-100km/h *Gear 2: 100-161km/h *Gear 3: 161-235km/h *Gear 4: 235-341km/h *Gear 5: 341km/h+ During a gear shift, the car will momentarily stop accelerating. Sliding during a gear shift is usually detrimental because it e...")
- 08:47, 27 November 2024 100 Percent TMX Project (hist | edit) [3,454 bytes] Obbybigfast (talk | contribs) (Created blank page)
- 16:05, 26 November 2024 To-Do List (hist | edit) [786 bytes] Obbybigfast (talk | contribs) (Created page with "==Pages that need more info== Input ==Pages we still need to make== A page for every TMND nadeo track (a01 already has a page)")
- 16:02, 26 November 2024 Input (hist | edit) [435 bytes] Obbybigfast (talk | contribs) (Created page with "The inputs you can do in Trackmania are forwards, backwards, left, and right. Forwards and backwards are binary inputs. Steering has values ranging from -65536 to 65536, where 0 is no steering at all. On keyboard, left is always -65536 and right is always 65536.")
- 12:09, 26 November 2024 Noseboost (hist | edit) [860 bytes] GalaxyM (talk | contribs) (info: basic definition, min speed, basic history)
- 11:01, 26 November 2024 Water (hist | edit) [145 bytes] Obbybigfast (talk | contribs) (Created page with "Water exists in []TrackMania United Forever|TMNF]] and Trackmania 2020.")
- 10:46, 26 November 2024 Wood (hist | edit) [94 bytes] Obbybigfast (talk | contribs) (Created page with "Wood is one of the surfaces in Trackmania. It has also been added to Trackmania 2020.")
- 10:44, 26 November 2024 Desert (hist | edit) [318 bytes] Obbybigfast (talk | contribs) (Created page with "The Desert environment was created with the release of Trackmania Original in 2003. Desert car has also been added to Trackmania 2020.")
- 10:43, 26 November 2024 Rally (hist | edit) [818 bytes] Obbybigfast (talk | contribs) (Created page with "The Rally environment was created with the release of Trackmania Original in 2003. Rally car has also been added to Trackmania 2020.")
- 10:43, 26 November 2024 Snow (hist | edit) [345 bytes] Obbybigfast (talk | contribs) (Created page with "The Snow environment was created with the release of Trackmania Original in 2003. Snow car has also been added to Trackmania 2020.")
- 10:19, 26 November 2024 Turning Rate (hist | edit) [423 bytes] GalaxyM (talk | contribs) (Created page with "The turning rate describes the rate at which the car changes direction. It increases by up to 0.2 per tick, for a maximum of 1 (to the right, i.e a steer value of 65536) and a minimum of -1 (to the left, i.e a steer value of -65536). 0 means the car is not turning.")
- 10:17, 26 November 2024 Dead Turtle (hist | edit) [953 bytes] Obbybigfast (talk | contribs) (Created page with "Cars dead turtle when they are upside down without the possibility of unturtling. When you dead turtle, the only thing you can do is respawn, since your car can't move.")
- 10:13, 26 November 2024 Turtling (hist | edit) [224 bytes] Obbybigfast (talk | contribs) (Created page with "Turtling is the act of rhytmically steering left and right while your car is upside down. It can help avoid dead turtling. Some tracks are specifically built for turtling. It works with Stadium car.")
- 09:43, 26 November 2024 A01-Race (hist | edit) [1,531 bytes] Obbybigfast (talk | contribs) (Created page with "A01-Race is the first and most iconic track in TMNF. TMX link https://tmnf.exchange/trackshow/2233 here ==World Record History== https://youtu.be/FwZfAB2VVsA?si=Bj-6naLt52E95Tx2 Current WR: '''23.79''' by '''Eddiel33t''' (2023-08-03)")
- 09:28, 26 November 2024 Airtime Reduction (hist | edit) [665 bytes] Obbybigfast (talk | contribs) (Created page with "In Trackmania, reducing airtime is one of the most bssic and useful concepts. Your car is only accelerating while touching the ground, which is why trying to stay in the air for as little as possible is usually beneficial. Ways to reduce airtime include releasing forwards, braking, or going diagonally before a jump or a dropdown.") originally created as "Airtime"
- 09:18, 26 November 2024 Nadeo (hist | edit) [359 bytes] Miku (talk | contribs) (Created this page for the sake of it)
- 09:09, 26 November 2024 Rammstein (hist | edit) [814 bytes] GalaxyM (talk | contribs) (Created page with "In TMN ESWC and TMNF, the '''rammstein''' (shortened to ramm) is the slightly raised road border, usually black or light blue in colour. Landing on the rammstein often causes landing bugs. When the wheels of the car travel on the ramm, a Rammstein bug (also shortened to ramm) can often be triggered. This is a “collision” with the ramm, causing the colliding wheel to be lifted upwards. This bug is often d...")
- 07:15, 26 November 2024 Freecam (hist | edit) [673 bytes] Obbybigfast (talk | contribs) (Created page with "In TMNF and TMUF you can click the number 7 on your keyboard while playing a track to enter freecam (eometimes referred to as '''cam 7'''). In freecam, you can click forwards to freely fly around the map. If you keep holding forwards, the speed at which freecam id moving will be accelerating. While using freecam, your car doesn't move. Freecam can be useful to have an overview of the map, helping you figure out...")
- 07:10, 26 November 2024 Replay Editor (hist | edit) [269 bytes] Obbybigfast (talk | contribs) (Created page with "The replay editor allows you to compare multiple replays, as well as look at replays using freecam and slowmotion. It can also be useful if you are trying to improve on a track, since viewing your replays in more detail allows you to see what you did wrong.")
- 07:01, 26 November 2024 Landing bug (hist | edit) [779 bytes] Obbybigfast (talk | contribs) (Created page with "When you land from a fall, you might get a landing bug, which makes you lose a lot of speed. Landing bugs are very random. They happen on these surfaces: Road, ... They happen to these cars: Stadium, ...")
- 21:52, 25 November 2024 Heftrick (hist | edit) [1,061 bytes] Ninja Chato (talk | contribs) (Created page with "The '''Heftrick''' is an advanced driving technique used in TrackMania Nations Forever, primarily on tracks featuring 200% speed boosters. Named after the player Hefest, this maneuver allows players to optimize their speed by strategically avoiding lower-tier speed boosts. In TrackMania, players encounter various speed boosters that provide different levels of acceleration: 100%, 150%, and 200%. The Heftrick involves driving along the border of the road to s...")
- 17:44, 25 November 2024 Business (hist | edit) [147 bytes] Obbybigfast (talk | contribs) (made a page for :business:)
- 11:27, 25 November 2024 Surfaces (hist | edit) [1,497 bytes] GalaxyM (talk | contribs) (whether this page will be useful or not, remains to be seen)
- 10:20, 25 November 2024 Ktrick (hist | edit) [644 bytes] Miku (talk | contribs) (Created page with "'''Ktrick''' or '''Kimura's''' trick, is a trick that was found by Kimura, a Trackmania TASer that is well known in the community. Ktrick is used to gain a speed boost by "skipping" the gear up from gear 1 to gear 2, if done correctly it will gain a great speed advantage. This trick was originally a TAS only trick, but has been proven possible in RTA. Ktrick can also be used in combina...")
- 15:11, 24 November 2024 Medals (hist | edit) [1,117 bytes] Obbybigfast (talk | contribs) (Created page with "There are 4 medals you can get for completing a track - Bronze Medal, Silver Medal, Gold Medal, Author Medal (listed from slowest to fastest time). The faster time you get, the better medal you get. Here is an example of medal times in A01-Race: File:A01 Medals.png")
- 14:33, 24 November 2024 Trackmania Exchange (hist | edit) [1,605 bytes] Obbybigfast (talk | contribs) (linked every tmx site)
- 14:02, 24 November 2024 TrackMania Nations Forever (hist | edit) [1,267 bytes] Obbybigfast (talk | contribs) (Placeholder)
- 13:58, 24 November 2024 TrackMania Nations ESWC (hist | edit) [954 bytes] Obbybigfast (talk | contribs) (linked download guide)
- 12:19, 23 November 2024 Start trick (hist | edit) [608 bytes] Logout (talk | contribs) (Start trick. really bad writen sentence. someone else should see what they can do)
- 10:03, 22 November 2024 Countersteering (hist | edit) [592 bytes] GalaxyM (talk | contribs) (Created page with "'''Countersteering''' is an air control technique, often combined with airbrakes. When in the air, the player can steer in a direction, gradually reducing the angular momentum of the car as long as steering is held. <br><br>For example, if the player holds left just before leaving the ground, the car will continue rotating to the left in the air. The player can steer right, slowing this rotation until it stops. <br><br> Generally, the magnitude of steering...")
- 09:34, 22 November 2024 Fullspeed (hist | edit) [457 bytes] GalaxyM (talk | contribs) (created as placeholder)
- 09:28, 22 November 2024 Tech (hist | edit) [560 bytes] Skycrafter (talk | contribs) (Created tech page as a placeholder)
- 19:27, 21 November 2024 Speedslide (hist | edit) [1,645 bytes] Obbybigfast (talk | contribs) (havent wrote anything but this exists now)
- 09:49, 21 November 2024 Stadium (hist | edit) [576 bytes] Miku (talk | contribs) (I dont know what to add more to this but just wanted to open this page first)
- 09:00, 21 November 2024 Neoslide (hist | edit) [705 bytes] GalaxyM (talk | contribs) (Created page with "Neoslide is a technique used to initiate a slide on asphalt (for the Stadium car), especially when it is impossible or undesirable to perform a regular drift. <br> Situations where a neoslide are useful include: * having to drift at low speeds (< ~200km/h), * having to drift when visible skid marks are still present but not separated (that is, the car has full grip), * having to initiate the drift with very little time to set it up, that is whene...")
- 00:03, 21 November 2024 Drift (hist | edit) [1,814 bytes] BoredCapturer (talk | contribs) (Created page with "Erm... just press brake while doing a sharp turn above 180 speed and the car will start power sliding. If you're under 180 speed, you can do a neoslide instead")
- 23:59, 20 November 2024 Airbrake (hist | edit) [503 bytes] BoredCapturer (talk | contribs) (pls edit this page pls)
- 19:32, 19 November 2024 Credits (hist | edit) [726 bytes] Obbybigfast (talk | contribs) (List of Nadeo employees, taken from TMUF Credits button)
- 19:17, 19 November 2024 Eric Danielski (hist | edit) [331 bytes] Obbybigfast (talk | contribs) (Absolutely.)
- 18:59, 19 November 2024 Youtubers (hist | edit) [6,211 bytes] Obbybigfast (talk | contribs) (A list of people who upload Trackmania youtube videos.)
- 16:12, 18 November 2024 Default movement (hist | edit) [332 bytes] Miku (talk | contribs) (Created page with "'''Default movement''' is a game mechanic phenomenon, where when the car is stationary and not moving at all it will have default movement, which is when the car accelerates very slowly in a direction, without pressing any inputs.")
- 10:50, 15 November 2024 Game Mechanics (hist | edit) [1,348 bytes] Miku (talk | contribs) (Might not have found the corrent theme but its a start at least)
- 09:39, 14 November 2024 Bruteforce (hist | edit) [3,976 bytes] Skycrafter (talk | contribs) (Created page with "Bruteforce refers to an automated method used in TrackMania to optimize race times by systematically adjusting inputs to discover faster routes or techniques. This approach is a cornerstone of tool-assisted speedruns (TAS), where players leverage software tools to achieve precision and performance beyond human capabilities. == Overview == In the context of TrackMania Nations Forever and TrackMania United Forever, **TMInterface** is a widely used TAS tool that includes a...")
- 20:12, 13 November 2024 Trackmania 2020 (hist | edit) [1,375 bytes] Thoman (talk | contribs) (Created page with "Trackmania2020 (short form: TM2020) is the latest game of the Trackmania series. It is developed by Ubisoft Nadeo and was published on 1st of July 2020 for windows. It later got released for consoles on the 15th of May 2023. === Gameplay === Trackmania2020 is similar to the previous title, in which the player has to race from start to finish as fast as possible. With the release of Trackmania2020 the new ice surface and a new campaign system was introduced. Trackmania20...")
- 12:48, 12 November 2024 Maniaplanet (hist | edit) [60 bytes] Miku (talk | contribs) (Created page with "ManiaPlanet is the program that runs the Trackmania² games.")
- 09:44, 12 November 2024 Real-Time Attack (hist | edit) [97 bytes] Miku (talk | contribs) (Created page with "'''Real-Time Attack (RTA)''' is the definition used to determine a non-TAS run.")
- 09:13, 12 November 2024 Environment (hist | edit) [505 bytes] Miku (talk | contribs) (Created page with "'''Environments''' are the different types of playstyles, vehicles and gameplay accross all the Trackmania games.")
- 11:23, 11 November 2024 TMInterface (hist | edit) [7,435 bytes] Miku (talk | contribs) (Created page with "'''TMInterface''' or '''(TMI)''' is a public Tool Assisted Speedrunning tool made by Donadigo.")