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Nosebug

From Trackmania Wiki
Revision as of 18:44, 25 October 2024 by Skycrafter (talk | contribs)

The Nosebug is a trick in Trackmania that involves a car's nose impacting a surface in a specific way, causing possible changes in direction, speed and rotational velocity. It is performed by holding the same inputs as a bugslide, that is: forwards, break, and a direction.

Mechanics

A nosebug can affect speed and direction depending on certain conditions:

  • At speeds above 390 km/h, the nosebug can counteract the game’s friction effect, providing acceleration with every tick the nosebug occurs. This is frequently referred to as a Noseboost.
  • Below 390 km/h, while the nosebug can change direction sharply, it doesn't add any measurable speed. Friction still exists, which results in a net loss of speed over time.

In addition to that, a nosebug will most often change a car's rotational velocity.

Setup and Execution

The setup for a nosebug is complex and requires precise movements, if the track wasn't meant for it. Below are listed the most common ways to set one up:

  • Abusing the rotational velocity given by an edge bug or similar
  • Clipping wheels on a block to lift the back of the car. However, this usually incurs a considerable loss of speed.

Limitations

A nosebug generally makes the car travel more distance than a direct path, so its usefulness will depend on the player's goal. Its usefulness is mostly limited to sharp turns. The only exception being a chain noseboosts, where the rotational velocity given by a nosebug is abused to get other noseboosts and propel the car in any desired direction with greater speed than originally.

Trivia

  • There exists multiple online servers on the game TMNF dedicated to this mechanic, only including maps which involve at least one.
  • The term "nosebug" is often used in a humorous context within the RTA Trackmania community due to its inconsistency and the challenging setup required to pull it off effectively.