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Bugslide

From Trackmania Wiki
Revision as of 22:11, 12 October 2024 by Skycrafter (talk | contribs)

A bugslide (also known as grassslide, gs or bs for short) is a trick makes your car turn way sharper than usual, while being perpendicular to its velocity. The inputs required to perform a bugslide are as follows: forwards, break, and a direction. While a bugslide will allow the car to turn very sharply, it's important to note that there is no acceleration in this state, so at low speeds the car is losing speed over time due to friction. At high speeds above 500, the bugslide actually gives speed on every tick that it happens, counteracting the friction and essentially making the car accelerate. At very high speeds, some bursts of acceleration can happen. See Unusual Behavior : Yeet for more details. On traditional maps (where a bugslide was not meant as the primary way to drive it), a bugslide is a viable idea if and only if the following conditions apply:

  • There is a very tight turn requiring to slow down a lot
  • Angling the car 90° doesn't require a big time loss
  • The outcome speed doesn't matter (e.g. finish block) OR the bugslide is fast enough (time-wise) to compensate the speedloss from normal driving.

Such conditions are verified on the official campaign map B07-Race, which explains why the world record uses the bugslide technique on the final corner. More examples include B12-Race, C14-Endurance and D13-Race.

Unusual behavior

Yeet

At very high speeds (above ~750), it is possible to see a bugslide granting a sudden burst of speed. The higher the original speed, the more this is observed. This strategy is sometimes referred to as a Bugslide yeet.