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- 09:00, 21 November 2024 Neoslide (hist | edit) [705 bytes] GalaxyM (talk | contribs) (Created page with "Neoslide is a technique used to initiate a slide on asphalt (for the Stadium car), especially when it is impossible or undesirable to perform a regular drift. <br> Situations where a neoslide are useful include: * having to drift at low speeds (< ~200km/h), * having to drift when visible skid marks are still present but not separated (that is, the car has full grip), * having to initiate the drift with very little time to set it up, that is whene...")
- 00:03, 21 November 2024 Drift (hist | edit) [1,814 bytes] BoredCapturer (talk | contribs) (Created page with "Erm... just press brake while doing a sharp turn above 180 speed and the car will start power sliding. If you're under 180 speed, you can do a neoslide instead")
- 23:59, 20 November 2024 Airbrake (hist | edit) [503 bytes] BoredCapturer (talk | contribs) (pls edit this page pls)
- 19:32, 19 November 2024 Credits (hist | edit) [726 bytes] Obbybigfast (talk | contribs) (List of Nadeo employees, taken from TMUF Credits button)
- 19:17, 19 November 2024 Eric Danielski (hist | edit) [331 bytes] Obbybigfast (talk | contribs) (Absolutely.)
- 18:59, 19 November 2024 Youtubers (hist | edit) [6,211 bytes] Obbybigfast (talk | contribs) (A list of people who upload Trackmania youtube videos.)
- 16:12, 18 November 2024 Default movement (hist | edit) [332 bytes] Miku (talk | contribs) (Created page with "'''Default movement''' is a game mechanic phenomenon, where when the car is stationary and not moving at all it will have default movement, which is when the car accelerates very slowly in a direction, without pressing any inputs.")
- 10:50, 15 November 2024 Game Mechanics (hist | edit) [1,348 bytes] Miku (talk | contribs) (Might not have found the corrent theme but its a start at least)
- 09:39, 14 November 2024 Bruteforce (hist | edit) [3,976 bytes] Skycrafter (talk | contribs) (Created page with "Bruteforce refers to an automated method used in TrackMania to optimize race times by systematically adjusting inputs to discover faster routes or techniques. This approach is a cornerstone of tool-assisted speedruns (TAS), where players leverage software tools to achieve precision and performance beyond human capabilities. == Overview == In the context of TrackMania Nations Forever and TrackMania United Forever, **TMInterface** is a widely used TAS tool that includes a...")
- 20:12, 13 November 2024 Trackmania 2020 (hist | edit) [1,375 bytes] Thoman (talk | contribs) (Created page with "Trackmania2020 (short form: TM2020) is the latest game of the Trackmania series. It is developed by Ubisoft Nadeo and was published on 1st of July 2020 for windows. It later got released for consoles on the 15th of May 2023. === Gameplay === Trackmania2020 is similar to the previous title, in which the player has to race from start to finish as fast as possible. With the release of Trackmania2020 the new ice surface and a new campaign system was introduced. Trackmania20...")
- 12:48, 12 November 2024 Maniaplanet (hist | edit) [60 bytes] Miku (talk | contribs) (Created page with "ManiaPlanet is the program that runs the Trackmania² games.")
- 09:44, 12 November 2024 Real-Time Attack (hist | edit) [97 bytes] Miku (talk | contribs) (Created page with "'''Real-Time Attack (RTA)''' is the definition used to determine a non-TAS run.")
- 09:13, 12 November 2024 Environment (hist | edit) [505 bytes] Miku (talk | contribs) (Created page with "'''Environments''' are the different types of playstyles, vehicles and gameplay accross all the Trackmania games.")
- 11:23, 11 November 2024 TMInterface (hist | edit) [7,435 bytes] Miku (talk | contribs) (Created page with "'''TMInterface''' or '''(TMI)''' is a public Tool Assisted Speedrunning tool made by Donadigo.")