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Booster

From Trackmania Wiki
Revision as of 03:38, 6 December 2024 by Adrien (talk | contribs) (Create booster + infos about Turbo Roulette)
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Boosters also known internally as turbos, are special blocks that apply an acceleration multiplier while driving on them. In TMUF, there are three types of boosters, which correspond to 3 different Material IDs:

  • Turbo (normal booster, 100% boost)
  • Turbo2 (red booster, 200% boost)
  • Turbo roulette (random booster, 100 to 200%)

Turbo Roulette

These boosters are only available in TMNF. They work on a fixed cycle, and are thus deterministic. A cycle is exactly 1 seconds divided as such: later

  • 4/7 gives 100% boost (tick 0-57)
  • 2/7 gives 150% boost (tick 58-85)
  • 1/7 gives 200% boost (tick 86-99)

Because they can appear random for the players, Turbo Roulette is a pretty despised block, that has never been used in competitive track. Still there are some start strategies that use the fixed pattern of this block to get the 200% boost. The most notable is when a Turbo Roulette is placed right after the start block: going straight reaches the booster at 1.58s, giving the 150% booster, but intentionally going on the side right from the starts allows players to consistently lose around .3s, getting the 200% boost.

Other strategies exploiting this pattern include going on the side of the boosters to only catch the 200% boost, as explained in this video by Igntul.