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'''Countersteering''' is an air control technique, often combined with [[airbrake]]s. When in the air, the player can steer in a direction, gradually reducing the | '''Countersteering''' is an air control technique, often combined with [[airbrake]]s. When in the air, the player can steer in a direction, gradually reducing the rotational velocity of the car as long as steering is held. | ||
<br><br>For example, if the player holds left just before leaving the ground, the car will continue rotating to the left in the air. The player can steer right, slowing this rotation until it stops. | <br><br>For example, if the player holds left just before leaving the ground, the car will continue rotating to the left in the air. The player can steer right, slowing this rotation until it stops. | ||
<br><br> | <br><br> | ||
In the air, the game only processes inputs as left, right, or nothing, thus the magnitude of steering does not | In the air, the game only processes inputs as left, right, or nothing, thus the magnitude of steering does not | ||
matter when countersteering, only its direction. | matter when countersteering, only its direction. |
Latest revision as of 11:39, 26 November 2024
Countersteering is an air control technique, often combined with airbrakes. When in the air, the player can steer in a direction, gradually reducing the rotational velocity of the car as long as steering is held.
For example, if the player holds left just before leaving the ground, the car will continue rotating to the left in the air. The player can steer right, slowing this rotation until it stops.
In the air, the game only processes inputs as left, right, or nothing, thus the magnitude of steering does not
matter when countersteering, only its direction.