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Airtime Reduction: Difference between revisions

From Trackmania Wiki
Created page with "In Trackmania, reducing airtime is one of the most bssic and useful concepts. Your car is only accelerating while touching the ground, which is why trying to stay in the air for as little as possible is usually beneficial. Ways to reduce airtime include releasing forwards, braking, or going diagonally before a jump or a dropdown."
 
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In [[Trackmania]], reducing airtime is one of the most bssic and useful concepts. Your car is only accelerating while touching the ground, which is why trying to stay in the air for as little as possible is usually beneficial. Ways to reduce airtime include releasing forwards, braking, or going diagonally before a jump or a dropdown.
In [[Trackmania]], reducing airtime is one of the most basic and useful techniques. Your car is only accelerating while touching the ground, which is why trying to stay in the air for as little as possible is usually beneficial. Ways to reduce airtime include releasing forwards, braking, or going diagonally before a jump or a dropdown.

Revision as of 09:32, 26 November 2024

In Trackmania, reducing airtime is one of the most basic and useful techniques. Your car is only accelerating while touching the ground, which is why trying to stay in the air for as little as possible is usually beneficial. Ways to reduce airtime include releasing forwards, braking, or going diagonally before a jump or a dropdown.