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TrackMania Nations ESWC: Difference between revisions

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This game features a solo campaign containing 90 tracks, from A to I with 10 tracks per letter, alongside an additional Pro campaign which contains 10 more tracks.
This game features a solo campaign containing 90 tracks, from A to I with 10 tracks per letter, alongside an additional Pro campaign which contains 10 more tracks and a Bonus campaign containing 20 tracks.
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In TMN ESWC The Stadium car is slightly lighter compared to [[TrackMania Nations Forever|TMNF]] and later. (Although tracks created in TMN ESWC are playable in TMNF natively, this difference in physics means replays driven in TMNF on ESWC tracks are not considered valid for competitive play.) Also, the block set is slightly more limited.
In TMN ESWC The Stadium car is slightly lighter compared to [[TrackMania Nations Forever|TMNF]] and later. (Although tracks created in TMN ESWC are playable in TMNF natively, this difference in physics means replays driven in TMNF on ESWC tracks are not considered valid for competitive play.) Also, the block set is slightly more limited.

Latest revision as of 09:13, 26 November 2024

Released in January 2006, the game TrackMania Nations ESWC, often shortened to TMN ESWC, ESWC (or simply TMN) introduced the Stadium environment to the Trackmania franchise.

This game features a solo campaign containing 90 tracks, from A to I with 10 tracks per letter, alongside an additional Pro campaign which contains 10 more tracks and a Bonus campaign containing 20 tracks.

In TMN ESWC The Stadium car is slightly lighter compared to TMNF and later. (Although tracks created in TMN ESWC are playable in TMNF natively, this difference in physics means replays driven in TMNF on ESWC tracks are not considered valid for competitive play.) Also, the block set is slightly more limited.

As the game is not natively supported for modern systems, a specific patching method is required to download it. See: here