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[[File:Bugslide STAR Team.gif|thumb|right|alt=Stadium car bugsliding|Bugslide]] | |||
A '''bugslide''' (also known as ''grassslide'', ''gs'' or ''bs'' for short) is a trick that makes your car turn way sharper than usual, while being perpendicular to its velocity. The inputs required to perform a bugslide are as follows: forwards, break, and a direction. While a bugslide will allow the car to turn very sharply, it's important to note that there is no acceleration in this state, so at low speeds the car is losing speed over time due to friction. At high speeds above 500, the bugslide actually gives speed on every tick that it happens, counteracting the friction and essentially making the car accelerate. At very high speeds, some bursts of acceleration can happen. See [[#Yeet|Unusual Behavior : Yeet]] for more details. On traditional maps (where a bugslide was not meant as the primary way to drive it), a bugslide is a viable idea if and only if the following conditions apply: | A '''bugslide''' (also known as ''grassslide'', ''gs'' or ''bs'' for short) is a trick that makes your car turn way sharper than usual, while being perpendicular to its velocity. The inputs required to perform a bugslide are as follows: forwards, break, and a direction. While a bugslide will allow the car to turn very sharply, it's important to note that there is no acceleration in this state, so at low speeds the car is losing speed over time due to friction. At high speeds above 500, the bugslide actually gives speed on every tick that it happens, counteracting the friction and essentially making the car accelerate. At very high speeds, some bursts of acceleration can happen. See [[#Yeet|Unusual Behavior : Yeet]] for more details. On traditional maps (where a bugslide was not meant as the primary way to drive it), a bugslide is a viable idea if and only if the following conditions apply: | ||
* There is a very tight turn requiring to slow down a lot | * There is a very tight turn requiring to slow down a lot | ||
* Angling the car 90° doesn't induce a big time loss | * Angling the car 90° doesn't induce a big time loss | ||
* The outcome speed doesn't matter (e.g. finish block) OR the bugslide is fast enough (time-wise) to compensate the speedloss compared to normal driving. | * The outcome speed doesn't matter (e.g. finish block) OR the bugslide is fast enough (time-wise) to compensate the speedloss compared to normal driving. | ||
Such conditions are verified on the official campaign map [https://tmnf.exchange/trackshow/2300 B07-Race], which explains why the world record uses the bugslide technique on the final corner. More examples include [https://tmnf.exchange/trackshow/2315 B12-Race], [https://tmnf.exchange/trackshow/2367 C14-Endurance] and [https://tmnf.exchange/trackshow/2441 D13-Race]. | Such conditions are verified on the official campaign map [https://tmnf.exchange/trackshow/2300 B07-Race], which explains why the world record uses the bugslide technique on the final corner. More examples include [https://tmnf.exchange/trackshow/2315 B12-Race], [https://tmnf.exchange/trackshow/2367 C14-Endurance] and [https://tmnf.exchange/trackshow/2441 D13-Race]. | ||
Revision as of 20:06, 23 November 2024

A bugslide (also known as grassslide, gs or bs for short) is a trick that makes your car turn way sharper than usual, while being perpendicular to its velocity. The inputs required to perform a bugslide are as follows: forwards, break, and a direction. While a bugslide will allow the car to turn very sharply, it's important to note that there is no acceleration in this state, so at low speeds the car is losing speed over time due to friction. At high speeds above 500, the bugslide actually gives speed on every tick that it happens, counteracting the friction and essentially making the car accelerate. At very high speeds, some bursts of acceleration can happen. See Unusual Behavior : Yeet for more details. On traditional maps (where a bugslide was not meant as the primary way to drive it), a bugslide is a viable idea if and only if the following conditions apply:
- There is a very tight turn requiring to slow down a lot
- Angling the car 90° doesn't induce a big time loss
- The outcome speed doesn't matter (e.g. finish block) OR the bugslide is fast enough (time-wise) to compensate the speedloss compared to normal driving.
Such conditions are verified on the official campaign map B07-Race, which explains why the world record uses the bugslide technique on the final corner. More examples include B12-Race, C14-Endurance and D13-Race.
Unusual behavior
Yeet
At very high speeds (above ~750), it is possible to see a bugslide granting a sudden burst of speed. The higher the original speed, the more this is observed. Not only does this gain speed but it can give height as well. This strategy is sometimes referred to as a Bugslide yeet.