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Fullspeed is a Trackmania [[:Category:Styles|style]] where the player (usually) does not let go of acceleration. Common features of a fullspeed map include: | Fullspeed is a Trackmania [[:Category:Styles|style]] where the player (usually) does not let go of acceleration. Common features of a fullspeed map include: | ||
* high speeds, oftentimes enough to initiate a [[ | * high speeds, oftentimes enough to initiate a [[speedslide]]. | ||
* long, flowing turns | * long, flowing turns | ||
* loops, wallrides, and other gravity-defying features | * loops, wallrides, and other gravity-defying features |
Latest revision as of 10:14, 22 November 2024
Fullspeed is a Trackmania style where the player (usually) does not let go of acceleration. Common features of a fullspeed map include:
- high speeds, oftentimes enough to initiate a speedslide.
- long, flowing turns
- loops, wallrides, and other gravity-defying features
Many fullspeed maps emphasise speed preservation and snowballing, where a small speed gain or loss early on may have a significant impact.