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Skycrafter (talk | contribs) detailed the technique a bit more and its use cases, as well as added the gs yeet |
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A bugslide (also known as ''grassslide'', ''gs'' or ''bs'') is a trick makes your car turn way sharper than usual, while being perpendicular to its velocity. The inputs required to perform a bugslide are as follows: forwards, break, and a direction. While a bugslide will allow the car to turn very sharply, it's important to note that there is no acceleration in this state, so the car is losing speed over time due to friction. On traditional maps (where a bugslide was not meant as the primary way to drive it), a bugslide is a viable idea if and only if the following conditions apply: | A bugslide (also known as ''grassslide'', ''gs'' or ''bs'' for short) is a trick makes your car turn way sharper than usual, while being perpendicular to its velocity. The inputs required to perform a bugslide are as follows: forwards, break, and a direction. While a bugslide will allow the car to turn very sharply, it's important to note that there is no acceleration in this state, so the car is losing speed over time due to friction. On traditional maps (where a bugslide was not meant as the primary way to drive it), a bugslide is a viable idea if and only if the following conditions apply: | ||
* There is a very tight turn requiring to slow down a lot | * There is a very tight turn requiring to slow down a lot | ||
* Angling the car 90° doesn't require a big time loss | * Angling the car 90° doesn't require a big time loss |
Revision as of 21:57, 12 October 2024
A bugslide (also known as grassslide, gs or bs for short) is a trick makes your car turn way sharper than usual, while being perpendicular to its velocity. The inputs required to perform a bugslide are as follows: forwards, break, and a direction. While a bugslide will allow the car to turn very sharply, it's important to note that there is no acceleration in this state, so the car is losing speed over time due to friction. On traditional maps (where a bugslide was not meant as the primary way to drive it), a bugslide is a viable idea if and only if the following conditions apply:
- There is a very tight turn requiring to slow down a lot
- Angling the car 90° doesn't require a big time loss
- The outcome speed doesn't matter (e.g. finish block) OR the bugslide is fast enough (time-wise) to compensate the speedloss from normal driving.
Such conditions are verified on the official campaign map B07-Race, which explains why the world record uses the bugslide technique on the final corner. More examples include B12-Race and C14-Endurance.
Unusual behavior
Yeet
At very high speeds (above ~450), it is possible to see a bugslide granting a sudden burst of speed. The higher the original speed, the more this is observed. This strategy is sometimes referred to as a Bugslide yeet.