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Surfaces: Difference between revisions

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In [[TrackMania Nations Forever|TMNF]] this was notoriously prone to [[landing bugs]].
In [[TrackMania Nations Forever|TMNF]] this was notoriously prone to [[landing bug]]s.


==Grass==
==Grass==

Revision as of 10:44, 26 November 2024

In Trackmania, there are several surfaces that the player may drive on. These include Road (a.k.a. Asphalt, Tarmac or Platform), Dirt, Grass, Ice (which differs across games and environments), Penalty Surfaces (Sand/Penalty Dirt, Penalty Grass, Snow/Penalty Ice), Plastic, Wood, Underwater. Below is a summary of some of these surfaces:

Road

  • Maximum speed: 1000km/h

With full steering with the Stadium car, slide outs occur at speeds above ~598km/h. Sliding may occur if brake is pressed while steering at speeds above ~191km/h. Generally this is a grippy surface.

In TMNF there are ramms on the road border. Landing on these can trigger a landing bug.

Dirt

  • Maximum speed: ?km/h

This surface is less grippy than road. When steering sharply, the car will begin to slide on its own above the first gear. Sliding with smaller angles tends to increase the RPM of the car, causing gear shifts to occur earlier.

In TMNF this was notoriously prone to landing bugs.

Grass

  • Maximum speed:
    • TMNF: 500km/h
    • TM2020: 800km/h
    • TM2020 Stadium Floor: see Penalty

Similar to dirt but even less grippy, and with slower acceleration.

Plastic

  • Maximum speed
    • TM2020: 999km/h

Plastic is not grippy at all, it probably has around the same grip as grass. Plastic only exists in Trackmania 2020.

Ice

  • Maximum speed
    • TM2020: ?km/h

Ice surface is the surface with the least amount of grip.