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The '''Nosebug''' is a trick in [[Trackmania]] that involves a car's nose impacting a [[surface]] in a specific way, causing possible changes in direction, speed and rotational velocity. It is performed by holding the same [[Input|inputs]] as a [[Bugslide|bugslide]], that is: forwards, break, and a direction. | The '''Nosebug''' is a trick in [[Trackmania]] that involves a car's nose impacting a [[surface]] in a specific way, causing possible changes in direction, speed and rotational velocity. It is performed by holding the same [[Input|inputs]] as a [[Bugslide|bugslide]], that is: forwards, break, and a direction. It works at any speed. | ||
[[File:Nosebug STAR TEAM.png|thumb|right|alt=A player performing the nosebug.|Nosebug]] | |||
== Mechanics == | == Mechanics == | ||
A nosebug can affect speed and direction depending on certain conditions: | A nosebug can affect speed and direction depending on certain conditions: | ||
* At speeds above 390 km/h, the nosebug can counteract the game’s friction effect, providing acceleration with every tick the nosebug occurs. This is frequently referred to as a '''Noseboost'''. | * At speeds above 390 km/h, the nosebug can counteract the game’s friction effect, providing acceleration with every [[Tick|tick]] the nosebug occurs. This is frequently referred to as a '''Noseboost'''. | ||
* Below 390 km/h, while the nosebug can change direction sharply, it doesn't add any measurable speed. Friction still exists, which results in a net loss of speed over time. | * Below 390 km/h, while the nosebug can change direction sharply, it doesn't add any measurable speed. Friction still exists, which results in a net loss of speed over time. | ||
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* The term "nosebug" is often used in a humorous context within the [[Real-Time Attack|RTA]] Trackmania community due to its inconsistency and the challenging setup required to pull it off effectively. | * The term "nosebug" is often used in a humorous context within the [[Real-Time Attack|RTA]] Trackmania community due to its inconsistency and the challenging setup required to pull it off effectively. | ||
[[Category: | [[Category:Tricks]] |
Latest revision as of 16:07, 26 November 2024
The Nosebug is a trick in Trackmania that involves a car's nose impacting a surface in a specific way, causing possible changes in direction, speed and rotational velocity. It is performed by holding the same inputs as a bugslide, that is: forwards, break, and a direction. It works at any speed.

Mechanics
A nosebug can affect speed and direction depending on certain conditions:
- At speeds above 390 km/h, the nosebug can counteract the game’s friction effect, providing acceleration with every tick the nosebug occurs. This is frequently referred to as a Noseboost.
- Below 390 km/h, while the nosebug can change direction sharply, it doesn't add any measurable speed. Friction still exists, which results in a net loss of speed over time.
In addition to that, a nosebug will most often change a car's rotational velocity.
Setup and Execution
The setup for a nosebug is complex and requires precise movements, if the track wasn't meant for it. Below are listed the most common ways to set one up:
Limitations
A nosebug generally makes the car travel more distance than a direct path, so its usefulness will depend on the player's goal. Its usefulness is mostly limited to sharp turns. The only exception being a chain noseboosts, where the rotational velocity given by a nosebug is abused to get other noseboosts and propel the car in any desired direction with greater speed than originally.
Trivia
- There exists multiple online servers on the game TMNF dedicated to this mechanic, only including maps which involve at least one.
- The term "nosebug" is often used in a humorous context within the RTA Trackmania community due to its inconsistency and the challenging setup required to pull it off effectively.