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Created page with "The turning rate describes the rate at which the car changes direction. It increases by up to 0.2 per tick, for a maximum of 1 (to the right, i.e a steer value of 65536) and a minimum of -1 (to the left, i.e a steer value of -65536). 0 means the car is not turning." |
added info: only direction matters |
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The turning rate describes the rate at which the car changes direction. It increases by up to 0.2 per [[tick]], for a maximum of 1 (to the right, i.e a steer value of 65536) and a minimum of -1 (to the left, i.e a steer value of -65536). 0 means the car is not turning. | The turning rate describes the rate at which the car changes direction. It increases by up to 0.2 per [[tick]], for a maximum of 1 (to the right, i.e a steer value of 65536) and a minimum of -1 (to the left, i.e a steer value of -65536). 0 means the car is not turning. | ||
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Turning rate does not affect the car in air; only the direction of steering is processed. This is helpful to remember when [[countersteering]]. |
Latest revision as of 10:23, 26 November 2024
The turning rate describes the rate at which the car changes direction. It increases by up to 0.2 per tick, for a maximum of 1 (to the right, i.e a steer value of 65536) and a minimum of -1 (to the left, i.e a steer value of -65536). 0 means the car is not turning.
Turning rate does not affect the car in air; only the direction of steering is processed. This is helpful to remember when countersteering.