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A01-Race: Difference between revisions

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GalaxyM (talk | contribs)
added rta viable strategies
GalaxyM (talk | contribs)
m flow -> ride trick
 
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A01-Race is the first and most iconic track in [[TrackMania Nations Forever|TMNF]].
A01-Race is the first and most iconic track in the [[TrackMania Nations Forever|TMNF]] campaign. It consists of four main sections: the start, the dropdown (downhill), two left turns, and the uphill.
TMX link [https://tmnf.exchange/trackshow/2233 here]
TMX link [https://tmnf.exchange/trackshow/2233 here]


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==Strategies==
==Strategies==
===Downhill===
===Downhill===
To [[Airtime Reduction|reduce airtime]] in the most effective way while preserving a high amount of speed, players jump diagonally and tap release the acceleration key just before the car leaves the ground. The left-right manuever done also results in a car tilt, further reducing airtime.
To [[Airtime Reduction|reduce airtime]] in the most effective way while preserving a high amount of speed, players jump diagonally and tap release the acceleration key just before the car leaves the ground. The left-right manuever done also results in a car tilt (known as a [[ride trick]]) further reducing airtime.


===Speedslides===
===Speedslides===
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===Uphill===
===Uphill===
Just as the car reaches the uphill, players can momentarily steer, causing the back wheels of the car to regain grip on the ground earlier, thereby gaining speed. Then, before the car leaves the ground, a small [[flow trick]] can be done again.
Just as the car reaches the uphill, players can momentarily steer, causing the back wheels of the car to regain grip on the ground earlier, thereby gaining speed. Then, before the car leaves the ground, a small ride trick can be done again.

Latest revision as of 09:24, 27 November 2024

A01-Race is the first and most iconic track in the TMNF campaign. It consists of four main sections: the start, the dropdown (downhill), two left turns, and the uphill. TMX link here

World Record History

Current WR: 23.79 by Eddiel33t (2023-08-03)

Strategies

Downhill

To reduce airtime in the most effective way while preserving a high amount of speed, players jump diagonally and tap release the acceleration key just before the car leaves the ground. The left-right manuever done also results in a car tilt (known as a ride trick) further reducing airtime.

Speedslides

There are two main speedslides done on the map. At the first turn, the player can approach the turn from a bit wider to perform an s4d - tapping brake to initiate a speedslide, just as the car hits 400km/h. Being at the minimum speed for a speedslide, this is very precise and therefore most players opt out of performing the first one.
Next, the player can position their car on the far right of the straight to set up for another s4d, this time at a higher speed. The speedslide is held until before the uphill.

Uphill

Just as the car reaches the uphill, players can momentarily steer, causing the back wheels of the car to regain grip on the ground earlier, thereby gaining speed. Then, before the car leaves the ground, a small ride trick can be done again.